Blur: Exponential Video Filter

Applies a non-linear blur where pixel influence decreases exponentially with distance.
Unlike Gaussian blur, which spreads blur evenly in all directions, exponential blur concentrates its effect near edges and high-contrast transitions, producing a softer yet more localized smoothing.

This filter is designed for perceptual softening rather than precise optical simulation.

Parameters

Amount (0.0 - 100.0%)

Controls the strength of the exponential blur.

  • 0.0%
    No blur is applied.

  • Low values (5% - 20%)
    Subtle softening. Fine detail is reduced while edges remain relatively defined.

  • Medium values (20% - 60%)
    Noticeable blur. Texture and small features are smoothed, but the image does not spread as widely as with Gaussian blur.

  • High values (60% - 100%)
    Strong blur. The image becomes soft and diffuse, with reduced haloing compared to Gaussian blur at similar strength.

Important behavior

  • Blur intensity increases rapidly at low values.
  • The effect is not radius-based; Amount controls perceptual strength rather than distance in pixels.

Note:

Exponential blur fades quickly with distance, so blur feels concentrated rather than spread out.

Keyframes

The Amount parameter can be keyframed.

This allows:

  • Gradual focus shifts
  • Soft transitions
  • Animated emphasis or de-emphasis of detail

Visual characteristics

  • Smooth, localized softening
  • Less edge haloing than Gaussian blur
  • Reduced spread into neighboring areas
  • More “matte” appearance at high values

Comparison with other blur filters

Gaussian Blur

  • Even, symmetrical blur
  • Radius-based
  • Spreads blur uniformly
  • Commonly used for defocus or general smoothing

Exponential Blur

  • Non-linear falloff
  • Concentrates blur near edges
  • Less uniform spread
  • More perceptual than physical

Box blur

  • Harder edges
  • Less natural transitions
  • Performance-oriented

Summary of differences

Blur type Spread behavior Typical use
Gaussian Uniform, wide Optical defocus
Exponential Rapid falloff, local Perceptual softening
Box / Fast Hard, blocky Speed or stylization

Recommended use cases

  • Softening harsh digital edges
  • Subtle beauty or matte effects
  • Background diffusion without strong haloing
  • Transitional blur animations

Limitations

  • Not physically accurate lens simulation
  • Single control only
  • Can flatten contrast at high values
  • Not suitable where precise blur radius is required