Blur: Low Pass Video Filter

Applies a low-pass spatial filter to the video clip, attenuating high-frequency detail while preserving low-frequency structures.
In practical terms, it removes fine texture and noise before it removes larger shapes and edges.

This filter is based on the same conceptual idea as a low-pass filter in signal processing: allow slow variations to pass, suppress rapid changes.

What “low pass” means

In images:

  • Low frequencies correspond to:

    • Large shapes
    • Smooth gradients
    • Broad lighting changes
  • High frequencies correspond to:

    • Fine detail
    • Texture
    • Noise
    • Sharp edges

A low-pass filter reduces high-frequency content while keeping low-frequency information intact.

Note:

Low-pass blur removes detail first, not structure.

Parameters

Amount (0.0 - 100.0%)

Controls how strongly high-frequency detail is suppressed.

  • 0.0%
    No filtering; the image is unchanged.

  • Low values (5% - 20%)
    Fine texture and noise are reduced. Edges remain mostly intact.

  • Medium values (20% - 60%)
    Noticeable softening. Small details disappear, larger forms remain readable.

  • High values (60% - 100%)
    Strong smoothing. The image becomes flat and diffuse, with minimal fine structure.

Important behavior

  • The effect increases rapidly at low values.
  • Amount controls frequency suppression, not a blur radius in pixels.

Keyframes

The Amount parameter can be keyframed.

This enables:

  • Progressive smoothing or reveal of detail
  • Temporal separation of detail and structure
  • Transitions between sharp and abstract states

Visual characteristics

  • Smooth, uniform softening
  • Reduced fine texture and noise
  • Edges fade gradually rather than haloing
  • Less “spread” than Gaussian blur at comparable strength

Comparison with other blur filters

Gaussian Blur

  • Uniform spatial blur
  • Radius-based
  • Spreads pixels evenly in all directions
  • Produces visible haloing at higher values

Low Pass Blur

  • Frequency-based smoothing
  • Suppresses detail before structure
  • More controlled edge degradation
  • Less haloing, more matte appearance

Exponential Blur

  • Rapid falloff from edges
  • Perceptual, localized softening
  • Not frequency-oriented

Summary comparison

Blur type Core behavior Typical use
Gaussian Even spatial spread Defocus, general blur
Low Pass High-frequency suppression Noise/detail reduction
Exponential Localized falloff Perceptual softening

Recommended use cases

  • Reducing fine digital noise
  • Preprocessing before Posterize or Dither
  • Softening textures while preserving shapes
  • Creating abstract or painterly looks
  • Preparing footage for heavy compression

Limitations

  • Not a physical lens simulation
  • Single control only
  • Can flatten contrast at high values
  • Not suitable when edge precision must be preserved