Do you mean that only the preview is slow? If you export the video, does the exported file play quickly?
If that is the case, it might be a challenge for Shotcut to display each PNG image in real time. The work-around would be to export your PNG sequence as a transparent video.
Hello
I imported all the still image clips that make the transparent background logo that spins in animated PNG
When I import them all into a clip it takes like 3 seconds each clip to spin the cube when it should be less than 1/10th second or something like that.
Any ideas how to keep the background transparency while the cube moves so I can import it into other videos and put it where I need? Thx
It’s not clear to me what you mean here by animated PNG
Wikipedia Animated PNG (APNG) is a file format which extends the Portable Network Graphics (PNG) specification to permit animated images that work similarly to animated GIF files
Is that what you use? If so, I’ve tried to import a few of them in Shotcut and none worked properly.
Maybe you did not set the correct Video Mode. What framerate did you render your PNG images for? Make sure the Video Mode is set to the same frame rate.
Thx for replies but getting nowhere here
I made a 3d spinning box with transparent background in Blender 3d for linux.
In the output the guy who helped me said the only way to output it in transparent background for the spinning cube was to output in PNG
This gave me about 250 still images of the PNG file
Is there a way I can use these stills in shotcut to create animated box with transparent background from these stills? Remember there are about 250 still frames with the increment movements in each.
This allows me to have a transparent background for the images
Start a new Shotcut session and make sure the projects size and frame rate are the same as the animation created in Blender. Example: 1920 x 1080, 30 fps
Go to File > Open file and navigate to the folder where your 250 PNGs are located.
Select the first file in the folder and click Open