One of the most popular cinematic transition is speed ramping. Unfortunately, it is not yet available on Shotcut, but fear not. I found a workaround to creating a speed ramp transition on Shotcut.
As I was executing this technique, I ran into a glitch as seen in the video. Is this a bug? Is it Shotcut not knowing how to fill in missing frames?
I’ve done this “speed ramp” in the past, but never had the issue with the one frame left over. I was using a solid 60fps video when doing the speed ramp.
This is what I mean by solid:
Yes. As @MusicalBox had suggested, maybe it had something to do with the FPS I was using. It may not be equally divisible thus Shotcut adding frames. Because most of my videos try to replicated the cinematic style, I have no choice but to set my timeline to 23.98 fps. I guess I can first create the entire edit on a 30 or 60 FPS timeline, render then re-open at 23.98 fps, but I’ll end up doing extra work.
Now I fully understand what you’re getting at. I was thinking that extra frame was something else. As per your example, at 60fps, I don’t think I would have seen noticed it. I did the ramp once, and never did it again, lol. I’ll have to see if I can find the video I did it on. I’m not sure what version it would have been as it’s been well over a year ago.
Both my source video and video mode matched fps exactly.
With the beta version, I don’t get the extra frame with a 60fps solid video.
“175” is shown in the last frame of the clip with 4x speed, before that in steps of 4: 179, 183, 187 etc. The next clip is “176” speedy gonzo.mlt (5.0 KB)
Video used:
Thank you for your awesome compliment! Yup! It’s chugging along slowly but surely. I don’t even care about monetization. It’s just this goal I’m trying to take down. Soooooo close…