Yes, it does. See YUY2 and YV12 in your screenshot.
99% of users and their use cases need yuv420p as that is how most video is distributed today.
how do I get shotcut to interpret and output in RGB and or RGBA
This was answered in the related thread (see link) where you posted this exact same message. Do not cross post like this.
AfterEffects… AfterEffects… AfterEffects… VFX…
Shotcut is not trying to be a clone of AfterEffects and is not targeting the VFX industry.
from now on I have to manually set all videos on all tracks to Full (JPEG)
If your video source is not RGB(A), then that is likely to cause a problem.
“Broadcast Limited (MPEG)” nonsense, what an unnecessary artificially induced nightmare, this is not 1995 anymore
99% of video in 2019 is still broadcast, streamed, or otherwise distributed using limited MPEG range.
You almost have to put in extra effort to make sure shotcut don’t mess up the color interpretation by default
That is an incorrect claim.
Lagarith is only clarity for you because:
- You know about it.
- You added it to AfterEffects.
- You know to use it in AfterEffects.
The AfterEffects beginner lacks this clarity. Now you have come to Shotcut, asked some questions, received clarity, and hopefully can carry on.
Many users have YUV video as source video and output video as YUV where RGB is only an internal format for some optional effects. Even if it were to convert everything to RGB when given a YUV source, one needs to know whether it is detected as limited or full range and the ability to override that.
Also, some RGB source could have also been encoded in limited range. I have seen a broadcast user on this forum suggesting that is more correct or typical in broadcast settings. See a google search on “studio computer RGB” for an example of numerous people encountering this and the ways to deal with it in tools. I will look for the bug that shows RGB as limited range in Shotcut. Shotcut actually assumes all RGB is full range sRGB (standard RGB, not studio).