I’m making a simple video. It’s just a series of still images. The main purpose of the video is to showcase some music I’ve composed. I know the audio, as I have made it, is not clipping (when examined out of shotcut). I created it in Cubase. That meansthe audio in the FINAL stage of production in Cubase is hitting a BRICKWALL LIMITER after compression.
After I rendered my video in Shotcut the audio was noticeably more quiet. Upon checking the volume controls in Shotcut, they are set to 0db yet peaks go over that (ie clip). Of course I haven’t or wouldn’t alter the audio in Shotcut. I used 1000’s of dollars of gear to make this music. I am assuming what is happening is Shotcut is detecting the clip incorrectly and therefor “doing it’s job” and fixing the “problem” by lowering the volume X amount of DB to compensate for the (incorrectly) perceived clipping.
And no, I can’t settle for it being quieter. It’s orchestral music that already has a high dynamic range and is really difficult to master without killing the tonal qualities. (ie to make “louder” is very difficult from a music production stand point, therefor I need the audio to be set to 0.0db in Shotcut - I cannot, nor will not add some random compressor or limiter in Shotcut or lower the volume.)
Even within Shotcut the peak meter is showing occasional peaks of +1 to +3db which is absurd. Obviously in the digital realm ANY amount of clipping past 0.0db is bad news…
Are the audio render options playing a role in this issue?