Reverb Audio Filter

Simulates the way sound reflects and decays in a physical space, adding a sense of depth, distance, and environment.
Reverb recreates both the early reflections (first bounces off nearby surfaces) and the reverb tail (the longer decay that follows).

Reverb is a time-based spatial effect. All parameters are keyframeable, allowing the perceived space to change over time.

Parameters

Room size (1 - 300 m)

Defines the virtual size of the space in which the sound exists.

  • Small values (≈1 - 10 m)
    Very small rooms; tight, close reflections.

  • Medium values (≈10 - 50 m)
    Typical indoor spaces such as rooms or halls.

  • Large values (>50 m)
    Large halls or cavernous spaces.

Note:

Larger room size = reflections feel farther away and more spacious.

Reverb time (0.1 - 30.0 s)

Controls how long the reverb takes to decay after the sound stops.

  • Short times (≈0.1 - 0.5 s)
    Subtle ambience; barely noticeable.

  • Medium times (≈0.8 - 3 s)
    Natural room or hall reverberation.

  • Long times (>5 s)
    Large, echoing spaces; dramatic or stylized effects.

Important distinction:

Room size affects space perception; reverb time affects decay duration. They are related but not the same.

Damping (0.0 - 100.0%)

Controls how quickly high frequencies decay in the reverb tail.

  • Low values
    Bright, metallic reverb; highs persist.

  • High values
    Darker, warmer reverb; highs fade faster.

Examples:
Higher damping is often preferred for dialogue to avoid harshness.

Input bandwidth (0.0 - 100.0%)

Limits how much of the incoming frequency range is fed into the reverb.

  • Low values
    Narrower frequency range; darker reverb.

  • High values
    Full-range reverb input.

Note:
This controls how “full” or “thin” the reverb sounds.

Dry signal level (-70.0 to 0.0 dB)

Sets the level of the original, unprocessed sound.

  • 0.0 dB
    Original signal at full level.

  • Lower values
    Original signal reduced, making reverb more prominent.

Early reflection level (-70.0 to 0.0 dB)

Controls the level of early reflections.

  • Early reflections define perceived room size and distance
  • Too much can make sound feel close but boxy
  • Too little can reduce realism

Examples:
Helpful for placing voices slightly “into” a room without heavy tail.

Tail level (-70.0 to 0.0 dB)

Controls the level of the reverb tail (late reflections).

  • Higher values increase ambience and spaciousness
  • Lower values keep sound clearer and closer

Behavior note:
The tail is where long decay and “wash” come from.

Keyframes

All reverb parameters are keyframeable.

This allows:

  • Gradually moving a sound into or out of a space
  • Increasing reverb for transitions or flashbacks
  • Changing perceived room size within a clip

Reverb changes are best evaluated during playback.

Auditory characteristics

  • Adds depth and spatial context
  • Makes sounds feel closer or farther away
  • Excessive reverb reduces clarity
  • Long tails can mask speech and detail

Recommended use cases

  • Adding natural ambience to dialogue
  • Placing sounds in a believable environment
  • Enhancing music or ambient soundscapes
  • Creating distance or memory/flashback effects
  • Stylized or dramatic spatial effects

Example settings

  • Subtle dialogue ambience

    • Room size: 10 - 20 m
    • Reverb time: 0.5 - 1.2 s
    • Damping: 60 - 80%
    • Early reflections: -12 to -18 dB
    • Tail level: -20 to -30 dB
  • Large hall / dramatic space

    • Room size: 50 - 100 m
    • Reverb time: 4 - 8 s
    • Damping: 30 - 50%
    • Tail level: -10 to -15 dB
  • Distant or dreamlike sound

    • Dry signal level: reduced
    • Tail level: increased
    • Long reverb time

Usage notes and tips

  • Start with small amounts; reverb builds quickly.
  • For dialogue, keep the dry signal dominant.
  • Adjust early reflections before increasing tail level.
  • Too much reverb can sound muddy or unnatural.

Limitations

  • Not a physical room simulator
  • No per-surface control
  • Can reduce intelligibility if overused
  • Extreme settings may cause ringing or wash