I’ve watched some tutorials dealing with color/LUTs using other editors and offering free LUTs. Maybe its my lack of skill but the results aren’t all that promising. I’ve used LUTs with PS and had no problems, I guess my question is a LUT a LUT so to speak?
Most LUTs offered are usually overpowered or oversaturated because the video editor has the ability to dial down the intensity. At this point, Shotcut does not, so you would need to make a LUT specifically for Shotcut that doesn’t need to be powered down
The creator of the LUT or a LUT editor can adjust the intensity, but a LUT captures the state of all color and level changes. They are not inherently adjustable. If other tools do allow you to adjust the intensity, they are modifying the LUT in a simplistic manner. You can reduce the intensity of a LUT or any other filter using filters in this order
Mask: Simple Shape with Width and Height = 100%
Opacity (here is where you adjust intensity including keframes)
@shotcut, thanks for this. Never used LUTs before (never had good enough shots to justify it) but this workaround works brilliantly. I’ve learnt so much on here since joining 24hrs ago. Would love to share the knowledge back but right now I’m still learning!