White balance and LUT3D

Here’s the template for an idea:

…except instead of having LUT as the third filter, put in White Balance. Force the white balance to be an extreme value. If your video generally needs to shift towards yellow, then go extreme yellow. Same if in the blue direction. Then, keyframe the Opacity filter to dial in the amount of white balance that’s needed. The extreme white balance setting gives you some buffer to work in.

I haven’t tested this to work. I’m mobile and making a guess.

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