simple video annotations like boxes, circles, and arrows
animate emojis
convert animation clip art for the web in the Lottie, SVG, or WebP formats
For example, I found this 3,2,1 Go Lottie animation online, downloaded it in JSON format, opened it in Glaxnimate, exported it as a WebM video, and imported it into Shotcut:
Why not download it as a GIF or MP4? Because neither of them have an alpha channel. A GIF can have a transparency mask, but because it is one bit it has rough edges. MP4 does not have an alpha channel and requires chroma key, which is more work and not always clean.
Glaxnimate can export a WebM video that includes an alpha channel! File > Export > Video and save your file with a name that ends with .webm. Open the video in Shotcut and place it on a video track that is higher than your background video or image:
I do not understand the French, but I do not believe Glaxnimate is NOT signed and notarized for macOS. I would expect Rosetta 2 can run the Intel build fine. The Windows build is not signed either.
Sorry my typo but I meant to write that macOS build is NOT signed and notarized. While the Qt version it uses supports macOS 10.14 that does not mean its other dependencies were set backwards for compatibility. When building on a recent macOS and SDK one must set a variable MACOSX_DEPLOYMENT_TARGET to the oldest version to support, and there can be limits to that per dependency. When I build the Shotcut Intel it is done using an older version of Qt to support macOS 10.12 and then I set this variable as well when building all dependencies. Hopefully as we extend our partnership I can help address some of these issues.
I recently updated the intro for my Youtube Shotcut tutorials. I did it using version 20.07.11, the Text:HTML filter and the GSAP library.The result is shown below. I intend to install Glaxnimate and see if I can come up with something similar to guage which is easier to work with.
Youre probably right. From my first attempts at using Glaxnimate it is apparent that while there is some overlap in tex and SVG animation, the two approaches are very different. I can produce efects in one that can’t be done in the other and vice versa. It will be interesting to spend some time playing with Glaxnimate.
I’ve problem importing webp file in shotcut: dragging the file in the playlist nothing happens neither dragging in a empty video track.
Should be exported with specific settings ? (attached is the glaxanimate project)
I have a similar problem with a small project I’ve been working on. I export it as a “.webm” video file but it won’t open in Shotcut, nor in a browser.
I’ve created webm files before with other S/W and been able to open them in Shotcut, so the problem would appear to be with Glaxnimate.
Yes I downloaded your project fed it into Glaxnimate, exported it as a “webp” file (similar to GIF) and ran that OK in Chrome, but not in Shotcut. I’m pretty sure that Shotcut does not support animated webp files, while it does support webm video.
Dan’s suggestion was to export as .webm video files and these, when I produced them using Glaxnimate, neither play in the browser, nor in Shotcut
That’s strange, I’ve exported 3 .webm files from Glaxnimate, including one from your project, but Shotcut fails to open any of them. I created 1 using Pencil2d that I played with in the past and Shotcut does open that one perfectly (with alpha channel correct).
I’m using version 20.07.11, so I might load the latest Shotcut and try that. Also, I’m on Windows 11, if that makes a difference.