Equalizer: 15-band Audio Filter

Applies a graphic equalizer with 15 fixed frequency bands, allowing precise adjustment of tonal balance across the audible spectrum.
Each band boosts or attenuates a specific frequency range, shaping how bass, mids, and treble are perceived.

This filter operates in the frequency domain. All band controls are keyframeable as a group, not individually.

Parameters

Frequency bands

Each slider controls gain (±20 dB) for a fixed frequency band.
Positive values boost that range; negative values attenuate it.

Below is an explanation of what each band typically affects.
These descriptions are indicative only; real content often spans multiple bands.

50 Hz

Very low bass.

  • Felt more than heard
  • Sub-bass, rumble, impact
  • Too much can sound boomy or cause speaker stress

Examples: deep bass effects, explosions, very low musical notes


100 Hz

Bass body.

  • Weight and fullness
  • Excess can sound muddy

Examples: bass guitar, kick drum body, low warmth in voices


156 Hz

Upper bass / low warmth.

  • Adds thickness
  • Too much reduces clarity

Examples: male voice warmth, lower instruments


220 Hz

Low-mid transition.

  • Body of many sounds
  • Can easily sound boxy

Examples: lower speech resonance, room tone


311 Hz

Low mids.

  • Important for natural tone
  • Excess often causes muddiness

Examples: voice body, acoustic instruments


440 Hz

Midrange foundation.

  • Tonal balance area
  • Can sound nasal if over-boosted

Examples: general speech tone, many instruments


622 Hz

Midrange clarity.

  • Improves intelligibility
  • Overuse can sound honky

Examples: spoken voice definition


880 Hz

Upper midrange.

  • Presence and articulation
  • Too much can sound harsh

Examples: consonants in speech, instrument attack


1250 Hz

Presence region.

  • Speech intelligibility
  • Helps sounds “cut through”

Examples: dialogue clarity, lead instruments


1750 Hz

Upper presence.

  • Detail and bite
  • Excess can fatigue the ear

Examples: crisp speech, edge in vocals


2500 Hz

High-mid presence.

  • Sharpness and attack
  • Sensitive range for human hearing

Examples: speech intelligibility, clarity boost


3500 Hz

Definition and bite.

  • Enhances detail
  • Can become aggressive quickly

Examples: dialogue articulation, string attack


5000 Hz

High presence.

  • Brilliance and detail
  • Too much causes sibilance

Examples: “s” sounds, cymbal detail


10 000 Hz

Treble.

  • Air and brightness
  • Excess sounds hissy

Examples: sparkle in music, vocal air


20 000 Hz

Extreme high frequencies.

  • Mostly air and sheen
  • Often inaudible on many systems

Examples: subtle brightness, high-end polish


Keyframes (grouped)

All 15 sliders are keyframed together.

  • Individual bands cannot be animated independently.
  • Keyframes store the entire EQ curve at each point in time.

This enables:

  • Tonal changes over time
  • Scene-dependent EQ
  • Gradual transitions between different EQ shapes

Channel selection

Determines which audio channels the equalizer is applied to. They are toggle switches.

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Available buttons depend on the project’s audio channel configuration: Settings > Audio Channels

  • L — Front Left
  • R — Front Right
  • C — Center
  • LF — Low-Frequency Effects (LFE)
  • Ls — Surround Left
  • Rs — Surround Right

Note:

Independent equalization per channel requires adding separate instances of the Equalizer filter, each targeting different channels.

Auditory characteristics

  • Changes tonal balance, not loudness alone
  • Boosting multiple adjacent bands increases perceived fullness
  • Excessive boosts can introduce harshness or resonance
  • Large cuts can make audio sound thin or distant

Recommended use cases

  • Improving dialogue clarity
  • Reducing muddiness or harshness
  • Enhancing bass or brightness
  • Matching tonal balance between clips
  • Channel-specific EQ in surround mixes

Usage notes and tips

  • Start with small adjustments (±2 - 4 dB).
  • For dialogue:
    • Reduce low bands (50 - 200 Hz) to remove rumble
    • Gently boost 1 - 3 kHz for intelligibility
  • For bass-heavy content:
    • Boost low bands carefully
    • Avoid excessive overlap into low mids
  • If the sound becomes harsh or fatiguing, reduce high-mid bands first.
  • Always evaluate changes during playback.

Limitations

  • Fixed frequency bands (no custom frequencies)
  • No Q (bandwidth) control
  • Grouped keyframes only
  • Extreme boosts can cause distortion or listener fatigue