I think the instructions assume that the person following the instructions has some experience with QT creator or has the interest to learn. You might benefit from playing with some example projects provided by QT.
Unfortunately, they - like Shotcut - change their UI and makes our instructions dated.
The most important step is missing a screenshot: Run Settings > Deployment. This is where the newly compile exe is copied to the runtime location (your SDK runtime, not your Shotcut install in Program Files).
Check it out:
OK, there is more than one thing called “Run” What you seem to refer to is the Run Settings. After that, in the bottom left hand corner of the window is a play button with a tooltip labeled “Run (Ctrl+R)” That is what step 8 refers to. Click it to build and run.
Thanks for showing an interest in contributing. Feel free to ask more in this thread.
It is doing parallel compile to go faster. If you want less, in the make -j argument specify the number of parallel jobs as in “-j4”
Really? C’mon, in Shotcut’s Help menu. This is a standard in many apps.
Most developers nowadays use Git and already have this on Windows.The instructions are based on what I use and do, but it is only one approach. If you deviate, you have to figure it out yourself. However, you do not need to recompile dependencies just to work on the Shotcut code.
It is shotcut.exe where the SDK was extracted. If you setup Qt Creator per the instructions, then the play/run button will run the executable after building.
You are not running the correct shotcut.exe. Step 6, Projects > Build & Run > Desktop >Run > Run > Run configuration is wrong. Look at my screenshot above. You need to also ensure the Deployment > Make > Make arguments = “install” is setup.
On the color grading interface there is a circular icon with an arrow for each of lift, gamma and gain to restore them to their default values.
As we have discussed in the past, all I really want to do is have lift start out at unity and be able to raise and lower it above and below unity. If you’ve got this as a WIP then I’m definitely interested and it could potentially save me a lot of work
Right. If the default value for lift changes then that icon will need to put lift at the new default value. At the moment default is 0. My idea was to have lift go above and below 50% with 50% being unity.