We do not want to change the default value of the filter. The default value is currently set to “no change”. We don’t want people to apply the filter and then see their colors all messed up. Instead, we need to change the scaling of the UI controls so that the user has a wider range to operate in.
I’m literally working on this right now. I am modifying all the spinners to go from -100% to +100% with 0% being “no change” (default).
Ran out of time tonight. Here is my WIP: ui.qml.txt (18.8 KB)
I got the scaling to work for lift. You can see how it can go positive and negative. I need to whip out the quadratic formula for the gamma and gain. Will work on that next.
Give me a dumb-guy’s explanation of how to incorporate it into Shotcut. Do I need to copy a file and rebuild shotcut? What is/are the name(s) of the file(s) I need to copy?
If you want to test and maybe modify the code changes in your build environment, you would need to install Git Bash. Then, in the Git Bash terminal, cd to the shotcut directory and then run: $ git pull
I tried changing the textpad variable to 200 and bypassed the mutexes. Program compiles and runs OK but no joy with scope graticule. At the least the lines should show up.