Balance Audio Filter

Adjusts the relative levels between audio channels to reposition sound within a multi-channel field.
The filter redistributes existing audio energy between channels; it does not add spatialization or effects.

The available controls and layout depend on the project’s audio channel configuration.

Balance is a spatial level-mapping filter. It is evaluated per frame and can be animated with keyframes.

Availability and UI behavior

The Balance filter adapts its interface based on:

Settings → Audio Channels

1 (Mono) or 2 (Stereo)

  • The filter exposes one slider:

    • Left - Right (keyframeable)

This provides a simplified balance control for projects without discrete surround channels.

4 (Quad / Ambisonics) or 6 (5.1 Surround)

  • The filter exposes:

    • An Operation dropdown
    • One slider at a time, whose meaning depends on the selected operation
  • All sliders are keyframeable

  • Only the slider relevant to the selected operation is visible

Parameters (Mono / Stereo projects)

Settings → Audio Channels → 1 (Mono) or 2 (Stereo)

The filter has one slider:

Left - Right (0.00 - 1.00)

Balances audio between the left and right channels.

  • 0.00
    Full emphasis on the left channel

  • 0.50
    Centered balance

  • 1.00
    Full emphasis on the right channel

Notes:

  • In mono projects, this control determines how the mono signal is distributed between left and right output.
  • In stereo projects, it adjusts the relative level between the existing left and right channels.

In mono or stereo projects, this control provides a conceptual balance rather than discrete channel routing.

Parameters (Quad / 5.1 projects)

Operation

Selects which channel relationship is being adjusted.
The visible slider and its meaning change based on this selection.

Front Balance → Left - Right (0.00 - 1.00)

Balances left vs right levels within the front channels.

  • 0.00 → Front-left emphasis
  • 0.50 → Centered
  • 1.00 → Front-right emphasis

Surround Balance → Left - Right (0.00 - 1.00)

Balances left vs right levels within the surround channels.

  • 0.00 → Surround-left emphasis
  • 0.50 → Centered
  • 1.00 → Surround-right emphasis

Front + Surround… → Left - Right (0.00 - 1.00)

Balances left vs right across all channels, front and surround together.

  • 0.00 → Left-side emphasis
  • 0.50 → Centered
  • 1.00 → Right-side emphasis

Left Fade → Front - Surround (0.00 - 1.00)

Adjusts front vs surround balance for the left-side channels only.

  • 0.00 → Front-left emphasis
  • 0.50 → Balanced
  • 1.00 → Surround-left emphasis

Right Fade → Front - Surround (0.00 - 1.00)

Adjusts front vs surround balance for the right-side channels only.

  • 0.00 → Front-right emphasis
  • 0.50 → Balanced
  • 1.00 → Surround-right emphasis

Left + Right Fade → Front - Surround (0.00 - 1.00)

Adjusts front vs surround balance for all channels simultaneously.

  • 0.00 → Front channels emphasized
  • 0.50 → Balanced
  • 1.00 → Surround channels emphasized

Keyframes

All sliders are keyframeable.

This enables:

  • Animated panning across left/right channels
  • Moving sound from front to surround over time
  • Dynamic spatial rebalancing during a scene

Parameter interaction

  • Operation determines which channel relationship is affected.
  • The visible slider always operates on a 0.00 - 1.00 normalized scale.
  • Changes redistribute level between channels without altering overall timing or adding effects.

Auditory characteristics

  • Smooth level transitions between channels
  • No added reverb or spatial modeling
  • Perceived sound position shifts within the existing channel layout
  • Most noticeable on discrete multi-channel systems

Recommended use cases

  • Correcting imbalanced mixes
  • Repositioning dialogue or effects
  • Creating motion across speaker layouts
  • Adapting audio for different surround configurations
  • Fine-tuning spatial placement without re-encoding audio

Limitations

  • Does not create spatial cues from mono sources
  • No distance, depth, or elevation control
  • Effectiveness depends on playback system
  • Stereo playback cannot reproduce full surround intent

I created this short video as a visual and audio way to show the filter in action. My intention is to add other videos to show in action some of the different audio filters included in Shotcut.
This filter is very simple to understand and show visually, but others are more complicated. This is just a start.
The project was made entirely in Linux Ubuntu Studio. The analog audio meters are part of the audio plugins included in Ubuntu.

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That’s great news. Many of the audio filter are a complete mystery to me. Some I have a vague idea about what they are, but no clue about how to use them. So any bit of information about these will be welcome.

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Right now I’m in the middle of the bandpass audio filter project.
I found the technical explanation and description in several places, but not the practical application (for video projects), and that’s what I’m looking to do.
I have the idea, I have the elements, now I just need to show it in a simple and intuitive way to anyone. That’s the most complicated part.

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Je pense que je vais apprécier, je n’ai jamais su l’utiliser de manière efficace.

I think I’ll like it, I never knew how to use it effectively.

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Ohhh, don’t expect a great explanation,
Just a very basic short video. But I hope it’s visually enlightening and above all, understandable for people (like me) without advanced audio knowledge.
Focused in the sense of “an example can be better than a thousand words”.
Then with that idea, anyone can experiment and find interesting applications where to implement this knowledge.

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