Ambisonic Encoder Audio Filter

Encodes a mono or conventional audio signal into an ambisonic sound field by assigning it a virtual position in 3D space.
Instead of decoding spatial audio for playback, this filter performs the opposite operation: it places a sound source into an ambisonic environment.

Ambisonic Encoder is a spatial audio generation filter. Its effect is temporal and must be evaluated during playback.

Parameters

Azimuth (-360° to +360°)

Controls the horizontal angle of the virtual sound source around the listener.


  • Sound is positioned directly in front.

  • Positive / negative values
    Rotate the sound source clockwise or counterclockwise around the listener.

  • The full ±360° range allows continuous rotation or looping motion.

Azimuth corresponds to left–right positioning around the listener.

Elevation (-360° to +360°)

Controls the vertical angle of the virtual sound source.


  • Sound is positioned at ear level.

  • Positive values
    Move the sound source upward.

  • Negative values
    Move the sound source downward.

Elevation corresponds to up–down positioning.

Keyframes

Both Azimuth and Elevation are keyframeable.

This enables:

  • Moving a sound source through space over time
  • Circular or spiral motion paths
  • Synchronizing sound movement with on-screen action
  • Static placement or animated spatial motion

Viewer overlay (position reference)

When the Ambisonic Encoder filter is active, a rectangular overlay appears in the preview player.

  • A semi-transparent dot represents the current virtual sound position.
  • The horizontal axis corresponds to Azimuth.
  • The vertical axis corresponds to Elevation.

Behavior and interaction

  • Moving Azimuth shifts the dot left or right.

  • Moving Elevation shifts the dot up or down.

  • The dot can move outside the rectangle, indicating angles beyond the primary reference range.

  • The dot can also be dragged directly with the mouse in the preview player:

    • Horizontal dragging updates Azimuth
    • Vertical dragging updates Elevation
    • Changes are reflected immediately in the corresponding sliders

Note:

The overlay is a visual and interactive reference only and is not rendered into exports.

What the overlay represents

The rectangle and dot form a visual positioning reference for the encoded sound source:

  • It shows directional placement, not distance or loudness.
  • It updates in real time as parameters change.
  • It is a guide only and is not rendered into exports.

The overlay helps correlate numeric angle values with perceived spatial movement.

Purpose and typical workflow

The Ambisonic Encoder is used to:

  • Convert a mono sound into ambisonic space
  • Define where a sound exists within a 3D sound field
  • Prepare audio for later decoding with Ambisonic Decoder
  • Create spatial motion before mixing or rendering

Typical workflow:

  1. Encode individual sound sources using Ambisonic Encoder
  2. Animate their positions using keyframes
  3. Decode the resulting ambisonic mix using Ambisonic Decoder

Auditory characteristics

  • Audible changes in perceived sound direction
  • No visual output is rendered
  • Motion is smooth when keyframes are interpolated
  • Perceptual clarity depends on the decoding method used later

Recommended use cases

  • Spatial and surround sound design
  • 360° or VR audio workflows
  • Placing sound effects in a virtual environment
  • Animated sound movement
  • Preparing sources for Ambisonic mixing

Limitations

  • Does not control distance or attenuation
  • No control over spread or width
  • Requires Ambisonic decoding later to be audible as spatial audio

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