Hi
I feel your pain, especially in the number of mouseclicks required to put these in place.
Here’s an alternative approach, and simpler to execute and trim accurately, and is Non-Destructive.
It’s based on Keyframes which I use extensively for other reasons, and this is a simple application by comparison.
With the finished video on one video track, add a filter ‘Gain/Volume’ to the LHS Track master control. Alternatively this could be to a particular video segment, or for a complex video with multiple tracks, add the filter to the ‘Output’ and accept the warning.
With the Gain filter added, ensure it is set to 0dB and the timeline marker/head is at the point where the BEEP is required, then enable Keyframes for the Gain. Position the Timeline panel as 3/4 of the usual space on the screen, add a Keyframes panel and position it in the 1/4 of space below the Timeline. (This Keyframes panel can alternatively be positioned to the LHS of the main Timeline, since vertical alignment isn’t really necessary as it could have a different timespan (usually zoomed in more, to provide greater control).
Now, create a BEEP sound as described by others. First create an audio track then the BEEP audio, and drop it onto the audio track timeline roughly in the position it’s needed. Set the Gain to -70dB (ie it is muted) then add Keyframes to it.
Zoom in on each timeline/keyframes panel to the area where the BEEP is required. You can now create an audio volume ‘dip’ in the main video soundtrack’s keyframe panel, and raise the BEEP volume level (-25dB or whatever level suits) in the BEEP Keyframes panel. Each of these just requires 4 Keyframe points to create a short duration ‘trapezoid’ - one is a dip from 0dB to -70dB, the other is a Blip from -70dB to -25dB. Adjust timings to suit the situation. With the Timelines zoomed in, you have very precise control over their start, stop and overlap points, particularly as this provides a graphical representation of the audio levels where each point can be easily moved (in time and level) for precise control.
Having created the first BEEP, it’s a simple matter to create other ‘dips’ in the main audio, and similar BEEPs further along the track. An alternative approach to the BEEP track is not to use an overall Keyframes parameter for the track, but just to create a single standalone BEEP with Keyframes controlling its levels, then use copy/paste to create others, thus minimising the steps required, whilst each can be adjusted via its own keyframes to give the required duration and level at that point, as shown in the screen-grab.
If you’re familiar with using Keyframes you’ll see how simple this is, and powerful in the way it is a simple graphical approach to adjusting a parameter. And it is non-destructive (e,g, if the filter is disabled).
If you’re not familiar with Keyframes, this is a good target to practice on and to get familiar with the controls of the Keyframe parameter. It can also be used to manually adjust the audio level of the main video (manual normalisation !) or to mix between various audio sources. I use this on multi-track videos to do all the mixing between tracks. It is the graphical visibility of the Keyframed parameters in a separate viewer which makes it straightforward and quite powerful.
Sorry for the wordy step-by-step description - as usual it’s quicker to do in practice than describe !