This will not be fixed before release as it is not major enough, but thanks for reporting it.
Speaking of filters I see that saturation is on there twice. One its own and another along with hue and lightness. Isn’t that redundant?
H/L/S operates in YUV, and Saturation operates in RGB. Also, Saturation supports Keyframes while H/L/S does not.
When I shut down this build Shotcut hangs a little before it closes. It didn’t do that before. Is that extra hang before the shutdown part of the new design?
It is a side effect of a bug fix:
There were two parts to this change to try to be more effective, and it is very difficult to determine if both are needed.