I’m trying to use a spritesheet character in a video, and I’m using the following format. Said images below are properly merged in Gimp as shown, with no visible issues
However, when the exact same parts of the character are merged in Shotcut as different tracks (the exact same size/position zoom filter used on all of them), the following image is the result. A border is shown between the base sprite and the mouth/eyes parts.
The issue persists even when no size filter is used. I tried expanding the mouth/eyes parts by one pixel width so that they’d overlap with the base sprite in order to try cover this “border”, however the issue still persists, and in order not to mess with the alpha of the lineart, I can’t expand said parts to overlap by 2 or more pixels width.
Any ideas why this is happening, or any ideas on how to work around this issue?