I’m wondering if you can help me please. Shotcut is flickering to a black screen when I click around the UI, drag video into the timeline, move my mouse, etc. This started around a week ago, coinciding with an NVIDIA GPU driver update, a windows update and moving to the latest version of Shotcut.
I have never experienced this, and it is very rarely reported if ever. I too use RTX 4070 on Windows 11. It’s weird; it is not only the Shotcut window rather the entire screen. I have seen systems with external monitor flicker to black like this occasionally due to HDMI resets. Sometimes that is attributed to a bad cable. Sometimes it is when using too high quality video settings in the OS (or TV box such as my UHD blu-ray player). But Shotcut does not affect Windows’ display settings.
Restart (power cycle) the computer if you haven’t. I cannot think of anything else to try or troubleshoot except perhaps some entries in Windows Event Viewer might say something, but often these are difficult to read.
I tried looking at WEV, all I can see for shotcut is hang error + force closing the program when it eventually froze
I tried reconnecting the display port into all three of my graphics card outputs - same issue
I’ve restarted my PC, still the same problem
It’s bizarre - I didn’t have this problem until about a week ago! I’m trying to remember what happened right before it. There was definitely all three of a GPU driver update, shotcut update and windows update.
Perhaps it’s a monitor issue? My refresh rate is 165hz, don’t know if that changes anything.
I’ll be honest with WEV - I’m not sure where/what to look at sorry. I went Windows Log > Application and searched both nvidia and shotcut. Last nvidia log was hours before I opened shotcut:
This is just a wild shot in the dark. But, if your system has integrated graphics, you could try to disconnect the RTX 4070 and connect to the integrated graphics. Not a final solution, of course, but maybe informative as a test.
I’ve managed to resolve the issue by rolling back two driver editions. I’m now back on v566.36 (Dec 5th 24) Geforce Game Ready Driver, and no longer experience the issue. I will wait until the next driver edition and test again.