Shotcut and GForce Experience/Fraps

Hmm, I’m not sure I understand correctly…

“The video frames do not have a consistent duration…”, what, in that case is a frame?
Your are not meaning the duration of each captured part with GForce Exp., yes? But what?

Meanwhile I made some tests…
In the error log was to read from one part in which the error, interrupted export, occurs and I exported it with no edits, raw, and all was fine, Also with another part…
So my idea is/was, that the reason isn’t that GForce Exp. MP4 file, rather maybe a corrupted Shotcut project…<?>

(BTW: Is there a, for me, readable time step, e.g. "Error occured at 5:12:24 (or such)?)

Therefore I started that project completely new, with steps in saving, intro->saving as, first raw part->saving as, you know. And now I start with exporting each “Saved As”-part…

I think it is good idea to post the news about that…

Thanks for your answer and with best regards
Earlybite

---------------EDIT-------------------------

Last night I converted the marked file in the error log to a more “user friendly” file. And with that it works! That is the good news…

But, the converted file (I used the lowest setting, into MP4) has now 8,5 GB, the original file, made by GForce Exp. has 3,8 GB.

The resulting question now is, what setting do I use for the final cut?!

Currently, I used 55% for the codec, but for the raw files from GForce Exp. …
What I mean is, will I have a quality difference in the final export, if I have mixed “user friendly converted” and GForce Exp. raw files? Does it needs to export the “user friendly” file with e.g. 50% for the codec to have the same quality in the final export?

And, why is it so hard to manage hardware encoded files, instead of pure AVI files (e.g. by Fraps)?

The advantage of Shadowplay (GForce Exp.) is clear, not alone smaller file size, rather especially FPS, with Fraps I have up to 20 FPS less than with Shadowplay, and Shadowplay shows capturing status (on / off) not in the captured video…

Best regards
Earlybite