That’s probably about right. Let it keep grinding. The Motion Compensation is single threaded and, as a result, is very slow. I don’t think I ever fixed the progress percentage to account for the frame rate conversion. So it is probably some ratio of the input frame rate to the output frame rate. Maybe it will be done somewhere around 250% (30/12).
I would be interested to know how this frame rate conversion works out. I wonder how good the Motion Compensation can do for this situation.
Sorry, but we will never know I gave up at around 220%, but now that you explained the ratio about the percentage and single threaded processing, next time I’ll try, I’ll will wait knowing how long it could take and what could be the percentage to expect.
Thanks a lot for your answer, very valuable information.