I’m trying to edit some 2k 60fps footage from my GoPro Hero4 Black and shotcut is struggling to preview the content. Is that normal, or is something amiss? It uses about 30% of my CPU and 5% of my GPU during playback, and drops frames horribly, somewhere on the order of 1-5 FPS.
My settings are as follows:
Video Mode Auto
Audio 2 Channels
Deinterlacer Linear Blend
Interpolation Nearest Neighbor
As far as I can tell, my settings should be optimized for easy preview/playback. My timeline is just the one file with no effects, so I don’t believe this should be a burden on my hardware at all.
But honestly, once you start adding filters etc you’ll find it becomes laggy.
Shotcut is a ‘work-in-progress’ application which we [as users] get to use for free. We are basically ‘testers’.
It’s not a polished commercial application.
Indeed, MoviePlus X6 has not seen an update since 2012, but it remains (in my opinion) an excellent, easy to use, and versatile NLE.
What I’m missing from it is:
LUT and advanced Color Grading/Controls (+1 to ShotCut)
Hardware Accelerated Rendering/Preview/Export
ShotCut is far and away the best FOSS NLE I’ve used, and I’ve tried just about every one I can get my hands on. It is mostly intuitive, focused on editing, and generally is great. When I was using footage from my RunCam2, I was using ShotCut since it performed better against that particular 1080p60fps footage than MoviePlus did. However, now that I’m using 2.7K footage from my GoPro and the performance difference is negligible… I’ve fallen back to the more familiar tool.
I do sincerely hope ShotCut continues to grow and evolve. If I felt like they were welcome, I’d bombard these boards with tons of feature requests for little quality-of-life things MoviePlus has that are missing from even things like HitFilm and other commercial NLEs that I’ve tried.