The white square is the frame.
After undocumented manipulations, I can still work.
I don’t have OBS on Windows 10 yet, so I can’t film these manipulations in detail. I work mainly in Windows 7, there are no these frames there.
A little surprised nobody has piped in here to support this suggestion. I too can get heavily hung up because a Shortcut frame over an object is blocking my view of that object’s absolute position - it would be good to be able to switch the frame off in such instances with a hotkey whilst still being able to manipulate it:
I agree that in many occasions it would be useful to have a way to hide/show the rectangle control.
Or maybe just to reduce it’s opacity by, say, 50% ?
That way you would still be able to see and use the resize and moving handles. And you would also be able see what’s under the rectangle control.
When working with pixels, reducing transparency will not help. In the Adobe package, such a frame can be turned off, but the centering point cannot be turned off there and I have to switch to another object so that it does not interfere.
For the next release I have added an action to toggle display of the filter overlay control. There is no button for it. But there is a keyboard shortcut.
Thank you @brian !
By the way, now that we have this shortcut, could it be possible to get the gray borders back in the rectangle control?
When resizing a clip with a white background, the handles around the rectangle are invisible and a bit tricky to find.
Another request maybe?
I just downloaded the latest Shotcut version on Github and I see that when the rectangle control is hidden, we can no longer resize it or move it.
@nadoelologinpodbira mentioned the Adobe package as an example in a post above.
I don’t know about Adobe Premiere, but in Photoshop the rectangle is still active and usable, even when it’s hidden.
I wonder if it would be possible to implement that in Shotcut too.
Today I launched Premier Pro specifically for this and couldn’t even find how to disable the frame. I use it less and less now. Maybe the frame can’t be disabled there. But I also launched After Effect, and you can’t move the disabled frame with the mouse there, and this is because in these two programs the “Size, position, rotation” filter is set on all objects at once, that is, the mouse then moves the object itself in After Effect. It looks like Unity also has this set on game objects at once.
Shortcut has a good control panel (arrows), and the old version has sliders with which you can easily move the frame. After Effect doesn’t have such a panel (but Photoshop does, it’s in the video above) and this is because many filters with masks are combined into one, that is, you can’t make such a panel on points.
Is it possible to make the functions like in the video? That is, I think it is possible to control an invisible frame and make a rotation, but only if it does not harm the computer’s performance.
It’s bad that you don’t make buttons, this is one of the many reasons why I deleted Blender and switched to 3ds Max.
I just installed the nightly and had a look at this. Is it intentional for the hiding to only apply once and any other selection to reset it? I was expecting this to be a general toggle to hide all filter VUIs on everything untill toggled back (or reopened app).
I haven’t seen how it’s done yet, I mostly work in Windows 7.
I agree with this, and it would be better to make the button in the “preview” area, approximately where “play” is.
I personally don’t mind that it automatically un-toggles when selecting another filter.
Sure the current shortcut (Alt+Ctrl+Q) isn’t easy to use with one hand. But I changed it for the pound key (#) which is on the top left corner of my French/Canadian keyboard.
It’s now pretty easy and quick to hide/show the rectangle.
Well, it’s time to make a settings menu for such controversial issues.
Controversial?
I mean it’s fine either way, I just had a different approach in my mind. The video is clean either way during playback until the next selection so it does the job.
Yes. This is intentional. It is intended to be a temporary way to see around the VUI while you adjust the filter controls in the filter panel.
I do not intend to make it a UI “mode” that has a sticky state that is stored in the settings. I expect there would be too many support questions asking where the display went. Or frustrated users that can not figure out how to turn it back on. Also, I am not convinced that this needs a button. Not everything deserves a button. The simple UI is something that makes Shotcut friendly for new users and I do not want to degrade that friendliness.
I don’t agree with your opinion, hence the dispute. Maybe Google Translate translated something incorrectly.
To do this, you need to make another button “restore default settings”. And for everything, a button is needed, since absolutely all beginners do not know the keyboard, and my second hand is often busy supporting my head. And if there is no button, many will not even know that such a function exists.
“Blender” became famous only because “Autodesk” did not bend to Microsoft. Most bloggers are not like me and they make videos that are promoted by YouTube. (This is my opinion).
It is not your decision. It is also in the Player menu and not only a shortcut. We will add a button when we add a new (popup?) toolbar to the player: road map item “quick effects VUI” but you will need to wait to see what that is