I’ve tried many permutations of blurs, trails, distortions…anyone have better ideas? The second one just looks so much cleaner and both originated from the same file
Source: motion-blur-source.mp4 - Google Drive
Here’s the ideal version
I’ve tried many permutations of blurs, trails, distortions…anyone have better ideas? The second one just looks so much cleaner and both originated from the same file
Source: motion-blur-source.mp4 - Google Drive
Here’s the ideal version
What source and output frame rates are you targeting? Which method did we see in the first example?
There might be a good option possible if the source is 60fps+ and the target is 30fps or less.
Did you download the clip from Pexels? I think I have an idea, but I’d like to use the same file you did.
I used a 30 fps file, but then again both effects originated from the same file. Currently uploading the source so everyone can play with it
I recorded myself. Currently uploading the source so everyone can play with it. Thanks
Could you also upload the good version so we can do frame comparisons and see how close we’re getting?
Weekend project, woohoo!
If you come up with a solution, it would be amazing!
Sorry my idea didn’t work.
In the other programs, did you need filters ?
It was one button, a motion blur button.
It looks so smooth. I’m thinking almost recording a 10fps version of the video, then reopen it in 30 fps…I don’t know anymore
I’m sure you noticed it already, but it seems that the key to the smooth “high frame rate look” here is motion interpolation. There are 16 copies of the yellow sign in this frame grab, which appear to be created by an optical flow interpolation cranked to 240fps then blended back down 8-into-1 to 30fps then blended again with another copy of the video that’s offset a few frames behind. I tried using ffmpeg’s minterpolate
filter to interpolate the copies of the road sign, but it’s just not doing as well yet.
That’s what I tried to do also. I figured it’s about first reducing frame rate, then allowing interpolation to smoothen the pixels, but it’s now coming out as intended.
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