Hello!
I hope you’re all doing well!
First and foremost, I’m new to shotcut. In fact, I’m new to editing in general (aside from the basic cropping of videos and what not), so I hope you could be patient with me…
I’m having an issue that I’d love if you could help me with cuz it could potentially be devastating for work progression.
Here’s the scenario:
I’m working on a clip for a compilation video of many gameplay clips edited and merged together. I add a new clip, edit it however, I’m done with it, I add a new clip, do the same rinse and repeat 2 or 3 times, and then when I playback the whole thing again, suddenly for no apparent reason, some of the previous clips that worked perfectly before, are now frozen! (The 1st time it happened the video froze, the 2nd time it happened the whole clip, video and audio froze.)
I’m not sure what’s causing it as I’m not meddling further in already completed clips, I just move on to the new clip and start editing those exclusively making sure I don’t touch the older clips.
This could be really bad because I could work on a clip very hard only to repeat it all once again…
Currently I’m somehow working it out by:
- Opening a new instance of shotcut of a previous version of the same project where the clip in question is working fine. So now there are 2 instances. We’ll call those 2 instances “Faulty instance” and “Working instance”.
- In working instance I delete EVERYTHING on all timelines AFTER the working clip marker, and keep everything behind it.
- In faulty instance I select EVERYTHING on all timelines after the working clip marker, and paste it right after the working clip in working instance.
- Now the clip that used to work right is behind the new edits.
Issues with this method:
1- It’s scary cuz who knows what I might or might not be able to copy for whatever reason.
2- I can’t copy markers that I had in the faulty instance to the older, working instance.
3- It’s slow especially if you’re copying/deleting a lot of clips.
4- It’s tedious as you might have many small segmented clips on the different timelines that you have to zoom in and out and click on each of them.
So yeah I’d highly appreciate if someone could help me understand the root of this problem to begin with, so that I can stop it from happening or at least quickly fix it in case it happened.
I’ve attached to this post the 2 instances “Faulty/correct instances”. The only differences are that the clip at time “00:01:07:07” is working in the correct instance, and not working in faulty instance, and that the faulty instance has more markers on it.
Elden Ring best_funniest moments (Correct Tree sentinel death).mlt (311.4 KB)
Elden Ring best_funniest moments (Faulty tree sentinel death.).mlt (318.7 KB)