Is it possible to enable GPU acceleration for filter processing during playback? It seems like the operations that filters perform, ie color grading, scaling, etc, are tasks that seem well suited to a GPU, but I might be wrong about that. I’ve noticed the more filters I stack, the slower playback gets of course, and maybe a GPU could do the heavy lifting.
(I do know about GPU acceleration for rendering of course, but I’m talking about using the GPU for playback during the editing stage.)