I’m seeing this on both Windows 10 x64 and macOS Sonoma 14.8.4
Shotcut 26.2.26 (both platforms)
Yes; it’s been consistently happening on every project I’m working on (and all of them are in 60 FPS), I’m just reporting on it now after a while to be sure of how to ATTEMPT at describing this!
The obvious way to see this is to have a visible element (e.g. an image), apply certain filters to it; in particular, Distort and/or Vertigo (and Glitch, I think), observe and adjust how fast you’d like it to apply (the velocity parameter, if applicable), export it, and compare to what is seen in the preview player.
I apologize that this report isn’t in extensive detail, I know it’s possible to do a more thorough list of what exact filters and parameters are affected by this, it just would be fairly time consuming (checking a bunch of filters, parameters, exporting and comparing to the preview…for each one), so I wanted to at least make this post FIRST, and see if this is easily identifiable and/or fixable by the devs, but I’d be open to verifying issues with your steps.
My preview player settings has:
- Preview Scaling → 360p
- Preview Scaling → Use Hardware Decoder - on
- Player → Realtime (frame dropping) - on
- Player → Progressive - on
- Player → Deinterlacer → One Field (fast)
- Player → Interpolation → Bilinear (good)
Please let me know if I should pass along any other settings.