Diffusion Video Filter

Applies a softening that spreads light within textures rather than simply blurring edges. The effect reduces micro-contrast and detail while largely preserving overall shapes, producing a softer, more organic image. Diffusion is a spatial effect and operates per frame. It does not analyze motion or time.

NOTE:
This filter is only available when GPU processing is enabled. It does not appear in CPU-only processing modes.

Parameters

Radius (0.00 - 20.00)

Controls the spatial extent over which diffusion spreads.

  • Low values (≈0.00 - 3.00)
    Very subtle diffusion. Fine texture is slightly softened with minimal spread.

  • Mid values (≈3.00 - 10.00)
    Noticeable diffusion. Light and detail begin to bleed into neighboring pixels.

  • High values (≈10.00 - 20.00)
    Strong diffusion. Texture and fine detail are heavily softened.

Behavior note:

  • Radius defines how far the diffusion reaches, not how strong it appears.
  • Increasing Radius increases the area of influence, not blur intensity.

Blurriness (0 - 100%)

Controls how strongly the diffused result blends with the original image.

  • Low values
    Diffusion is faint; original texture remains mostly intact.

  • Higher values
    Diffusion becomes more pronounced, reducing fine detail and local contrast.

Important distinction:
Blurriness does not increase the diffusion radius. It controls the visibility and strength of the diffusion effect.

Parameter interaction

  • Radius determines the scale of diffusion.
  • Blurriness determines how dominant the diffused image becomes.
  • Small Radius with higher Blurriness softens texture without obvious blur.
  • Large Radius with high Blurriness produces a pronounced soft-focus look.

Visual characteristics

  • Reduced micro-contrast
  • Softer internal texture rather than sharp edge blur
  • Slight “glow-through” within detailed areas
  • Overall shapes remain readable longer than with standard blur filters

Recommended use cases

  • Softening harsh digital texture
  • Subtle beauty or diffusion pass
  • Reducing noise-like detail without heavy blur
  • Creating a mild optical softness reminiscent of diffusion filters used in photography
  • Stylized or atmospheric visuals

Limitations

  • GPU processing required
  • Not keyframeable
  • Can reduce perceived sharpness if overused
  • Not a physical simulation of optical diffusion filters