Yes, Mesa is a software implementation that, unlike OpenGL and DirectX, does not use the graphics hardware. I advised a user whose laptop continually stuttered using Shotcut with Mesa to use OpenGL/DirectX and that solved his problem - see here:
Yes, Mesa is a software implementation that, unlike OpenGL and DirectX, does not use the graphics hardware. I advised a user whose laptop continually stuttered using Shotcut with Mesa to use OpenGL/DirectX and that solved his problem - see here: