I just got done doing a project on Shotcut. It took me two days and when I finally exported it I was completely surprised that in a bunch of my edits, fragments of the scenes that I thought I had cut out still remained. They donât show up at all when I check in Shotcut and that includes playback in the Shotcut video. When I put the video through a separate splitter program that includes an option to have the counter go by Miliseconds rather than the Frame Number I saw all of the fragments clearly there.
Can there please be an option to have the time counter on Shotcut display Miliseconds so that we can do more precise editing and catch these errors if needed? I spent quite a lot of time on this and now the project is essentially useless because Shotcut could not detect those parts since going by Frame Number will skip them unlike having Miliseconds as an option.
You can use keyboard arrows keys â or âș to step through or back a frame at a time. Or use K+L for frame forward and J+K for frame back. Then press âSâ to slice. Seems to work just fine for me.
You first replied as if I donât know how to edit on Shotcut even though I wrote a detailed account of an issue I encountered while editing an entire project that took me 2 days. You then follow that up with another reply telling me milliseconds are useless even though I explained why it is useful because of the problem I detailed that I encountered while editing a project on Shotcut that took me two days.
This is why it comes across as if you didnât read what I wrote.
Please donât get frustrated with me, we all come here to learn or try to help.
Iâm sorry that you canât see that I am trying to understand your issue and that Iâm struggling to be helpful.
Please explain how millisecond precision can help when editing footage shot at 24/25/30/50/60 still images per second?
Steve is correct. Shotcut only has frame precision. Changing the time counter display to use milliseconds instead of frames as the last field does not improve the precision; it is only a change in the way information is displayed. There are no plans to have finer precision.
Steve is correct. Shotcut only has frame precision.
I know that. Thatâs why I marked this thread in âSuggestionsâ so that in a future version a âMillisecondsâ option can be created for the timer for those that want to use milliseconds instead of Frame Number.
Changing the time counter display to use milliseconds instead of frames as the last field does not improve the precision
That is simply not accurate as I have detailed in my OP, specifically, in the first paragraph.
So what you are implying is that ShotCut isnât frame by frame accurate? IOW, itâs chopping a single frame in half leaving a fragment of that still in your video, is this right?
To my understanding, you can only cut between frames, so if your project is 24 fps you only get 24 possible cut points pr. sec. so cutting in ms doesnât make sense.
That said, I have experienced that the cut points in a sequence played from the time line didnât match the exported version(cuts on cuts in the source material moved so the removed part became visible - a matter of 1 or 2 frames). However I did not check the codec of the source material. So can you paste mediainfo on your source material here? (Source material with variable frame rates or few i-frames may lead to unprecision in editing.)
Another way to check if this is codec related, is to convert your source material to Prores and swap it with the material in your source folder, make a new export and see if there still is that unprecision.
Interesting topic. As a side note, not solving the threadâs question, but on the topic of sub-frame precision: As far as I know Sony Vegas (now MAGIX) has sample based editing, because it was basically an audio editor at first that got video capabilities. This is why some people use it, to do âmusicalâ edits that require audio-level control.