Hello. I have a project on Windows 10 using Shotcut 26.8.1. The project is set to be 2 channel audio, and I am using a Samsung screen over HDMI for audio. Audio works in other applications, but whatever interface I use, audio is non functional in Shotcut. The meters work and the audio isn’t muted in Shotcut, but the log reveals SDL failures and fallback attempts (also failing):
[Info ] <MainWindow::open> "F:/France 2026/France2026.gpu.mlt"
[Info ] <MLT> [chain avformat] "F:/France 2026/HLG/P1157515.MOV" hwaccel d3d11 av_hwdevice_ctx_create() success
[Info ] <Util::isMemoryLow> available RAM = 26143628 KB
[Info ] <MLT> Failed to open audio device: WASAPI can't initialize audio client: Not enough memory resources are available to complete this operation.
[Info ] <MLT> [sdl2] Try alternative driver: wasapi
[Info ] <MLT> [sdl2] Open failed: WASAPI can't initialize audio client: Not enough memory resources are available to complete this operation.
[Info ] <MLT> [sdl2] Try alternative driver: directsound
[Info ] <MLT> [sdl2] Open failed: DirectSoundCreate8: Out of memory (0x8007000e)
[Info ] <MLT> [sdl2] Try alternative driver: winmm
[Info ] <MLT> [sdl2] Open failed: waveOutOpen(): There is not enough memory available for this task. Quit one or more applications to increase available memory, and then try again.
[Error ] <MLT> [consumer sdl2_audio] SDL failed to open audio
Since the available RAM is over 20GB I do not believe it is really running out of RAM, but merely failing an allocation somewhere.
Is there anywhere I can troubleshoot this?