I may be mistaken, but I think you mean a 360 camera?
Omnidirectional (360-degree) camera
An omnidirectional camera (from “omni”, meaning all), also known as 360-degree camera, is a camera having a field of view that covers approximately the entire sphere or at least a full circle in the horizontal plane. -Wikipedia
3D cameras (or stereo cameras) simulate human binocular vision, and therefore capture three-dimensional images. -Wikipedia
There are filters in Shotcut for 360 videos. Don’t know how they work though
“3D” can be ambiguous or misleading. 360 is typically flat (lacking the 3rd, depth dimension) but also called “spherical” if that helps you understand. However, there is no way to store that image data directly in a spherical manner. Rather, a projection to a 2D image space is used, and there is more than one way to do it. Thus, many of our 360 video filters are about projection conversion. The traditional, rectangular video is “rectilinear,” and one of the most popular storage projections for spherical is “equirectangular;” however, it is not very efficient. In any case, that is the most common and often only spherical projection supported by web video sharing services like YouTube and Facebook (for upload). For streaming, they tend to use a different, more efficient projection since they control the player.
Most 360 video cameras do not store in equirectangular projection but something else non-standard to optimize some things. Thus, you often need their special software to convert it to something standard. Also, it is possible to have stereo and spherical, which is optimal for something like VR googles. However, that is getting very high end and rare.
Shotcut does not provide any features for stereo 3D processing, but typically these images are simply stored as one eye next to the other within the same stream. So, you can use standard image and video tools; you just need to be careful about some effects need to targe each eye’s area differently.