Please be aware that PipeWire has been replacing PulseAudio, but it is API compatible.
I do all my development and most Linux testing on Pop!_OS/Ubuntu 22.04. This is not a general problem in Shotcut and instead to your environment.
In your log
[Debug ] <OpenGLVideoWidget::initialize> begin
[Info ] <OpenGLVideoWidget::initialize> OpenGL vendor "NVIDIA Corporation"
[Info ] <OpenGLVideoWidget::initialize> OpenGL renderer "NVIDIA GeForce RTX 2060/PCIe/SSE2"
[Info ] <OpenGLVideoWidget::initialize> OpenGL threaded? true
[Info ] <OpenGLVideoWidget::initialize> OpenGL ES? false
[Info ] <OpenGLVideoWidget::initialize> OpenGL maximum texture size = 32768
[Info ] <OpenGLVideoWidget::initialize> OpenGL maximum viewport size = 32768 x 32768
[Debug ] <OpenGLVideoWidget::initialize> end
Shows OpenGL is fine, and the problem is what @brian showed.