Last I used shotcut was around september of 2020.
It was fine, pitch compensation sort of worked.
I now try to edit a video, speed a clip by 1.2, pitch compensation makes everything sound like it’s doubled, while cutting off all of the high end frequencies and demolishing percussive peaks. A flat, washed out echoing sound.
Anything happen to that function over the past couple of months?
Kind of sad given I rely completely on this function for the kind of videos I do.
There was a change in November to improve memory usage that would sometimes cause crashing and lipsync problems. That change turned off a processing feature to perform extended processing on transients. When I perform listening tests between the two versions, I can hear a slight degradation for voice-only audio.
I will add this to my todo list to revisit.
The latest release before that change is here:
If you try this version, please report back if you perceive that the sound is improved in that version.
I reverted the fix for the memory problem and the sound is the same for me. Perhaps that is not the problem and the timing is a coincidence. I notice that we always build against rubberband master. Maybe something changed in the library. More investigation required.
The Windows build is using rubberband from msys2, since msys2 is a very current rolling distribution. In that build it is using rubberband version 1.9.0. That is its latest release from September. I have not found anything relevant in their issues - both open or closed.
Fixed it entirely, though, to be fair, the quality of sped-up-sound is nowhere near the quality you get with protools lol
Well, fair is fair, that’s a professional sound/music editing program that costs a fortune
After some more listening tests, I am convinced that the November change caused the regression you are reporting. I have made a change to restore the previous method for smaller pitch shifts and to use the newer method for large pitch shifts to avoid the crashing problems. This change should be in the next release.