Compressor Audio Filter

shotcut
September 2, 2019

Reduces the dynamic range of an audio signal by attenuating levels that exceed a defined threshold.
Loud sounds are reduced, while quieter sounds are left unchanged, resulting in more consistent overall loudness.

This compressor operates in the amplitude domain and is applied continuously over time.

Parameters

RMS → Peak (0.0 - 100.0%)

Controls how the compressor detects signal level.
Lower values = smoother, more musical compression.
Higher values = tighter control of peaks.

Attack (2 - 400 ms)

Controls how quickly compression begins after the signal exceeds the threshold.

Release (2 - 800 ms)

Controls how quickly compression stops after the signal falls below the threshold.

Threshold (-30 to 0 dB)

Sets the level above which compression is applied.

Ratio (1:1 to 1:20)

Defines how much the signal is reduced once it exceeds the threshold.

Knee radius (1 - 10 dB)

Controls how smoothly compression transitions around the threshold.

Soft knees are often perceived as more natural.

Makeup gain (0.0 - 24.0 dB)

Boosts the output level after compression.

Channel selection (toggle buttons)

Determines which audio channels the compressor is applied to.
These buttons are toggle switches.

Note

Available buttons depend on the project’s audio channel configuration in
Settings > Audio Channels.

Each button enables or disables compression on that channel independently.

Gain Reduction meter (visual indicator)

A visual-only meter labeled Gain Reduction (-24 dB to 0 dB) shows how much level is being reduced by the compressor.

Important behavior notes:

  • It reflects reduction, not output level.
  • To see meaningful movement, sufficient input level is required; a Gain / Volume or other level-adjusting filter can appear earlier in the filter chain if needed.
  • Without sufficient input level, the meter may remain static even if the compressor is active.

The meter is informational only.

Visual / auditory characteristics

Recommended use cases

Usage notes and tips

Limitations

More about dynamic range compression