Balance Audio Filter

shotcut
September 2, 2019

Adjusts the relative levels between audio channels to reposition sound within a multi-channel field.
The filter redistributes existing audio energy between channels; it does not add spatialization or effects.

The available controls and layout depend on the project’s audio channel configuration.

Balance is a spatial level-mapping filter. It is evaluated per frame and can be animated with keyframes.

Availability and UI behavior

The Balance filter adapts its interface based on:

Settings → Audio Channels

1 (Mono) or 2 (Stereo)

This provides a simplified balance control for projects without discrete surround channels.

4 (Quad / Ambisonics) or 6 (5.1 Surround)

Parameters (Mono / Stereo projects)

Settings → Audio Channels → 1 (Mono) or 2 (Stereo)

The filter has one slider:

Left - Right (0.00 - 1.00)

Balances audio between the left and right channels.

Notes:

  • In mono projects, this control determines how the mono signal is distributed between left and right output.
  • In stereo projects, it adjusts the relative level between the existing left and right channels.

In mono or stereo projects, this control provides a conceptual balance rather than discrete channel routing.

Parameters (Quad / 5.1 projects)

Operation

Selects which channel relationship is being adjusted.
The visible slider and its meaning change based on this selection.

Front Balance → Left - Right (0.00 - 1.00)

Balances left vs right levels within the front channels.

Surround Balance → Left - Right (0.00 - 1.00)

Balances left vs right levels within the surround channels.

Front + Surround… → Left - Right (0.00 - 1.00)

Balances left vs right across all channels, front and surround together.

Left Fade → Front - Surround (0.00 - 1.00)

Adjusts front vs surround balance for the left-side channels only.

Right Fade → Front - Surround (0.00 - 1.00)

Adjusts front vs surround balance for the right-side channels only.

Left + Right Fade → Front - Surround (0.00 - 1.00)

Adjusts front vs surround balance for all channels simultaneously.

Keyframes

All sliders are keyframeable.

This enables:

Parameter interaction

Auditory characteristics

Recommended use cases

Limitations