Ambisonic Decoder Audio Filter

shotcut
January 15

Decodes Ambisonic audio (a spatial/3D audio format) into the project’s configured output channel layout and allows rotation of the sound field in 3D space.
The filter’s available controls and modes depend on Settings > Audio Channels.

Ambisonic Decoder is a spatial audio filter. Its effect is temporal and should be evaluated during playback, but also some of the audio scopes in View > Scopes can help by visualization.

Availability and mode behavior

The Mode control and its options depend on the project setting: Settings > Audio Channels.

1 (Mono)

2 (Stereo)

4 (Quad / Ambisonics)

6 (5.1 Surround)

Binaural mode restriction

“Binaural” audio provides an immersive, 3D audio experience designed specifically for headphones.

When Binaural is selected (in any configuration where it is available):

This reflects that binaural decoding uses a fixed head-related transfer function (HRTF) and does not expose orientation controls in this mode.

Parameters

Mode

Defines how the ambisonic sound field is decoded to the project’s output format.

Yaw (–360° to +360°)

Rotates the sound field horizontally around the listener.

Pitch (–180° to +180°)

Rotates the sound field vertically.

Roll (–180° to +180°)

Rotates the sound field around the forward axis.

Zoom (–100.0% to +100.0%)

Controls the visual scale of the orientation reference displayed in the preview player.

Important clarification:

Zoom affects the visual reference overlay only.
It does not change audio loudness or spatial intensity.

Paste Parameters (button)

Applies previously copied Ambisonic orientation parameters to this filter.

Typical use cases:

Viewer overlay (orientation reference)

When the filter is active, a cross-shaped overlay appears in the preview player:

This overlay:

Interactive orientation control (viewer)

The orientation cross displayed in the preview player is interactive.

This interaction provides a direct, visual way to adjust sound field orientation without relying solely on numeric controls.

Although the overlay itself is not exported, Zoom is keyframeable because:

The keyframes affect how the orientation reference is displayed, not the audio signal.

Keyframes

Keyframes are ignored when Binaural mode locks the controls.

Parameter interaction

Auditory characteristics

Recommended use cases

Limitations